" Whose serve is it ? "

Even the sharpest minds, in the heat of the battle during a tabletennis match, sometimes seem to forget the serving order. Usually in a tournament an umpire is expected to keep track of these things but most USATT matches are played without umpires.If you remember some simple rules this problem can be handled easily by players themselves, if they have no umpire.

Let us first examine some important service order rules. The winner of the toss has four choices:- (1) Choose to serve first (2) Choose to receive first (3) Choose a side first (4) Choose to make the opponent make the first choice (to serve or receive or a side). ( I am not sure about choice 4. I believe the rules were changed in 95 BGM) In any case the opponent has the next choice (that is you cannot both choose to serve AND choose a side also). The player with the second choice however can also make the opponent to make the second choice if (s)he so desires. In doubles, you can only either choose to or serve or receive, that is you cannot choose to serve & also choose a particular receiver (that choice is upto the receiving team; however, the serving team can choose either server to start a game regardless of who started two games ago).If errors are discovered in the serving order (singles or doubles), it should be corrected immediately (to match the order when match started, based on present score); however the score will remain the same, that is all the points played from the beginning of the error till discovery of the error DO count. The players (or teams) must change ends when either player (or team) reaches a score of 10 in the last possible game (3rd or 5th) of a match & in doubles the receiver also changes (server stays the same in singles or doubles)

Sometimes you forget (at the end of a game), who should start the next game, that is you don't remember who started the previous game. Using some very simple methods, you can decide who is to start this new next game. For all examples we will use player A (or doubles team A) is playing player B or (team B).

(1) Deuce situations are very simple. The player (or team) who served last in any deuce game (regardless of the final score or who won the game) will always start the following game (because the player who serves "at" deuce(s) is the player who started the (deuce) game at 0-0).

(2) If the score was other than deuce, then you use the following two guidelines:-

(i) Who served at the end of the last game (ii) How many points did the loser get.

If A was serving at end of game 1 & if loser got 0 thru 4 or 10 thru 14 points (remember first decimals of 0 thru 4), then B gets to start serving game 2.If A was serving at end & loser got 5 thru 9 or 15 thru 19, then A gets to start serving the next game. Examples:- If Game 2 ended with a score of 21-17 & A was serving at end(it NEVER matters who won the game), then A gets to start serving at Game 3. If Game 2 ended with a score of 21-14 & A was serving at end, then B gets to start serving at Game 3.

On the other hand you can determine service changeovers, if you remember who started the game at 0-0. Add both players' scores .If it ends in a 0(that is 10,20 or 30), then the player who started the game at 0-0 should get the next 5 serves. Otherwise(score total ends with a 5 which is 5,15,25 or 35),the player who did NOT start the game 0-0, gets the next 5 serves. Examples:- If the score now is 13-7 & A started serving the game, then A gets the next 5 serves. If score now is 18-17 & B started serving the game, then A gets the next 5 serves. (It is very interesting here at 18-17 because if this is the deciding third or fifth game , the person

who chose to serve first is at a disadvantage in that the opponent is serving at this crucial

point assuming you would rather be serving)

Similarly you can also determine who should be serving at any given point during the match if you remember who started at 0-0.Add both players scores. If ends with numbers 0 thru 4 then the player who served at 0-0 should be serving;otherwise (score end with numbers 5 thru 9) the player who did NOT serve at 0-0 should be serving. Examples:- If the score is 12-1 & A started serving the game, then A should be serving now. If the score is 12-6 & B started serving the game, then A should be serving at this point .(This is true, even if by mistake B served the last serve because the rules require that an error be corrected as soon the error is discovered ;however the score stays the same & all points thusfar should be reckoned also).

Again all of this is of course an umpire's job but if you don't have an umpire (such as when you play in your local weekly club league or practice etc), then you have to keep score yourself. If all these rules (& methods) seem overwhelming or confusing to you, do not worry. Just apply & practice one rule at a time, till it becomes second nature before trying out another rule. Remember, most of us had trouble remembering service changeover points when we first started playing (ping-pong) in the basement (You may have noticed many a player have trouble with service changeovers in a 51 point handicap match !!).Eventually you should be able to use all of these tricks without even thinking about them .For example, if a game ended 21-18 & you were serving, you will know right away (without having to give much thought) that you get to start serving the next game (unless of course you screwed up the serving order in the previous game !!!).

These guidelines hopefully will also help umpires if they lose track of serving order during a match.

 

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